Antartik

 

Antartik is a game for two to five players aged 5 and up, who embody penguins facing each other in a diving contest. They jump from the ice shelf, in the middle of …Antarctica. The penguins must perform the most impressive series of artistic figures while avoiding a disastrous belly flop, which never goes unnoticed by the well-skilled jury.

Rules

To read the rules of the game in one of the following languages, click on the corresponding flag.

 

A video presentation of the game is available. You just have to click on the following TV to get to the page that host it (in French only).

Components

The game is made of 55 cards, numbered from 1 to 10. There is only one card marked 1, whereas there are two cards marked 2, three cards marked 3, etc., and ten cards marked 10. Some cards marked 8, 9, and 10 also feature a bonus symbol in the top left corner, representing a judge or a parachute.

Figure n°1


Figure n°5


Figure n°10 with judge


Dos des cartes

 

 

 

 

 

 

Setup

Give each player a card bearing the same value as the number of players. This card is put face up in front of him. Shuffle the remaining cards and stack them face down in the center of the table.

Game flow

Each player takes turn trying to make up a series of figures during his dive. He can perform three kinds of actions until his turn ends:

  • Either drawing a card and place it in the center of the table so as to complete his series of figures. If the player draws a card which number already appears on one of the cards of the series, he keeps the last card he drew and his turn ends. The next player will choose either to keep the current series, or to return the series’ cards to the bottom of the deck.
  • Or stopping the current series and taking all the cards it is made of before a pair is formed. The player’s turn ends.
  • Or discarding a card with a “Judge” symbol to examine the top three cards in the deck and rearrange them in the order of his choice.

Before performing any of these three actions, the active player must wait for each of his opponents to:

  • Either raise his hand in agreement.
  • Or place (once per player during a series of figures) one of his cards in front of the active player’s series so as to confront him, and dare him to perform another figure. If the active player refuses the challenge or accepts it and loses, his turn ends and the player who dared him takes his card back and turns it over; now the card is worth 3 stars. If the active player accepts the challenge and succeeds, he immediately takes the card that was bet, he puts it in his stock and his turn goes on.

At any time, a player can turn over a card won during a successful challenge (i.e., a face down card) and draw the card at the bottom of the deck.

End of game

The game ends when the last card of the deck is drawn. The cards face up are worth one or two stars whereas the cards face down (from a successful bet) are worth three stars. The player with most stars wins the game and the title of “Antarctic Champion Diver”.

Variants

The three first variants use the Orka card, which you find in the box of the game Skeleton Island.

Protect yourself variant

The Orka card is randomly placed in the second half of the stock. When a player draws it, all the players lose all the cards they have previously won which are not on the 3-star face (bonus cards included). The cards are discarded; then the game goes on.

Old Maid variant by Julien Metayer

The Orka card is shuffled  with all the other cards to form the stock. The player who draws the Orka card does a bellyflop and puts it in front of him. Then, he can make a bet with this card:

  • If he wins the bet, he gives the Orka card to the current player.
  • If he loses his bet, he keeps the Orka card, but does not give any card to the current player.
During the final count, the owner of the Orka card loses 5 points.
Orka Corral variant by Rémi Saunier

This variant can only be used in 4-player games or more.

The Orka card is dealt with all the other cards to form the stock. When a player turns it over, his dive ends immediately and the player wins all the cards of the current dive. The cards that were bet (if there are some) are immediately discarded. Besides, all the other players must put their hands on the stock. The last player who did so loses all his cards from 7 to 10 (included) which are not turned over.

The Orka card is shuffled with the stock again if the first card of the dive was an even number, otherwise, it is discarded.

Parachute variant by Jérôme Ranson

Before drawing a card, the active player may discard a Parachute card, whether some bets have been made or not. The card he next draws is the last of his dive, which immediately stops. The active player takes all the cards, whether he has made a bellyflop or not. The rules for betting do not change.

 

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