Skeleton Island

 

A piece of paper sticking out of the sand catches your attention. It is a piece of a treasure map! And while you are frenetically digging the sand, you find golden coins, pirates’ objects, and other pieces of map. What if it were the map to Captain William Kidd’s fabulous treasure…

Rules

Click on the flag corresponding to your language to read the rules of the game.

 A video presentation of the game is available. You just have to click on the following TV to get to the page that host it (in French only).

Equipment

The game is made of 54 cards:

  • 5 Treasure Island cards, of 5 different colours, each worth 5 golden coins,
  • 49 Sand cards, including:
    • 30 Piece of treasure map cards; 2 Half of treasure map cards, and 4 Quarter of treasure map cards in each one of the five colours;
    • 7 Pirate’s object cards, with no special value;
    • 12 Golden coin cards; 6 of one, 4 of two; and 2 of three coins.

Treasure Island Card


Sand card face up


Treasure map Sand card


Golden coin Sand card


Pirate’s object Sand card

 

 

 

 

 

 

 

Setup

Shuffle all the cards and divide them into two similar decks. Turn one of the two decks over and shuffle it with the other deck so as to have one deck half made of cards on the front side and half of cards on the back side. Spread all the cards of the deck so as to create the Pile of sand.

Place the 5 Island cards next to the Pile of sand.

Object

Young pirates will try to get Golden coins cards as well as Piece of treasure map cards to piece together again the corresponding Treasure map, and win the associated Golden coins.

But the players may only take clear Sand cards from the Pile of sand. It means that the surface of the card must not be covered by any other Sand card.

Game Flow

The players play each in turn. At the beginning of his turn, if there are less than three clear cards, the active player can close his eyes and cause a sandstorm by blowing once on the Pile of sand. During his turn, a player may either:

  • playing a Piracy game turn: he can discard three cards from his den to take one from his opponents’, or to play two standard turns;
  • or playing a Standard game turn: he can take a card from the Pile of sand, and either:
    • put it in front of him in his den. Then, his turn ends.
    • put it back in the edge of the Pile of sand, which means that the card must be both clear and touch, at least in part, the Pile of sand. He can then take another Sand card, but this time he has to keep it and put it in his den, in front of him. Then, his turn ends.

As soon as a player has in his den two Half of treasure map cards, two Quarter of treasure map cards and one Half of treasure map card, or four Quarter of treasure map cards – of the same colour – he takes the corresponding Treasure Island card.

End of Game

The game ends when the five Treasure Island cards or all the Sand cards have been picked up. The pirate with most golden coins wins the treasure hunt.

 

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